You could even get reports on the horses of your army that had died (half of them usually were killed because of an illness. It was turn based, because after a while, you got information in a newspaper with results on the Lions vs Christians battle (a whopping won for the christians 10 to 1), and how many provinces had declared independence. Ditto if you tried to take more supplies from them. If you tried to take from their treasury again, you got a "The governor warns you not to rob his city" message. If you took the money from the treasury, people on the conquered territory were unhappy. And you could offer bribes if the building costs were too much. The colliseum needed 40,000 gold pieces and 40 slaves to be built. Those buildings had a cost in money and in number of slaves needed for it. If you left too little troops as a garrison, you could lose the province later on.Īnd you could build in your conquered city: statues to you, to a god, to Caesar, a marketplace and a colliseum. Once you conquered the city, you could take theĢ Take supplies get supplies (useful, like sacks of grain, horses, or worthless, like marble),Ĥ recruit troops from the locals. You had to move your troops to the targeted city and you could attack in several ways:Īfter your choice, you were told the result, either your victory or your loss.Many times it was "You were driven back by the inhabitants of Chalchis". Once you knew your enemies strength, you could strike at them. In order to attack, you had scouts and could send them to cities near and far (chalchis, hathra, carthage) to gauge their strength and their numbers. The centurions had to be paid some gold pieces per day and they needed food, so 1/3 of a sack of food per day per soldier was spent.Īfter some turns, events created some inflation, so weapons or food could have its prices raised. You could enter one of the text "places" that were the "buy" or "purchase" window and you could buy swords, shields, horses and food for your men. The text was in windows and you could select whatever you wanted with the keyboard. You had some food in stores for your troops. You started out as a roman general (not too sure if it was an official title), you had 1,000 soldiers and 5,000 You needed to attack provinces and incorporate them to your empire. My brother claims it was a Software Labs distributed game, shareware, but they are now a company specialized in printers and stuff, so they have no ties to their old catalogues. Around the time Ford Simulator, Strategic War Games and Thermonuclear War Games were sold. I'm pretty sure it was a text-based, multiple choice strategy game. I need some help to identify this game that I played a lot when i was a kid and now is no more than a distant memory. In general, I know more about the genre now, and as my posts go forward, they're from a frame of mind that includes a greater understanding of the genre.Now, I hardly ever quit a game before winning. In the first 50 games, I didn't mind very much if I didn't win.I try to do that a lot more now, even though I don't know a lot about the technology, and I always love when the original developers come and comment on the blog. I originally didn't talk much about platforms, technology, and the individuals and companies involved in the business.I stopped doing that because I was over-sharing, I shifted to a series of jobs where I'm always on the road, and if I don't post anything for a while, people can just wait. I used to tell people more about my personal life, where I was traveling, when I was on the road, and when there would be a hiatus in my postings.I still plan to complete the "Perfect RPG" series over time, though. I do that a lot less now, mostly because they weren't very well-received. During the first couple years, I tended to interrupt my playing with "special topics" posts on various aspects of computer RPGs.In the early days, I didn't have much experience blogging, so I was inconsistent in length and formatting.I have a lot more commenters now, so I incorporate more of their thoughts and facts into my posts.
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